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Pop’n Music 14 FEVER! CS announced

By Gosha • Feb 23rd, 2007 • Category: Entertainment, Music, Playstation 2, Video Games

Konami recently opened up the web site for Pop’n Music 14 FEVER! CS for the Playstation 2. This doesn’t come as much of a surprise, but it is still nice that it has finally been announced. There is no release date set for the title as of yet.
Check out the announcement page (complete [...]



Wii Virtual Console adds two new consoles

By Cokomon • Feb 23rd, 2007 • Category: Nintendo, Video Games, Wii

Nintendo’s Japanese plans for the year have been updated to include games from two new classic platforms, Neo Geo and MSX.  It has been announced that titles from these two platforms will be appearing on the Japanese download service later this year.  There has been no news whether or not North America and Europe will [...]



New Wii Virtual Console Games - 2/19/07

By Cokomon • Feb 19th, 2007 • Category: Nintendo, Video Games, Wii

It’s President’s Day here in the States and Nintendo has decided to celebrate the Executive Branch of Government by releasing four new Virtual Console games.  Actually, I think that they would have done this anyway, but whatever.  Still, Nintendo has a nice crop of games available today, including a classic SNES game by Rare.

Donkey Kong [...]



80s bands invade UFS!?

By Cokomon • Feb 18th, 2007 • Category: Collectables, Entertainment, Music

Something scarier than the Darkstalkers are brewing in Sabertooth Games’ Universal Fighting System CCG. While perusing eBay, I stumbled across several new promos, each featuring a disturbing connection to the last. Read on to find out what that connection is.



“For the Horde!”…You can’t gank an Action Figure

By Asura • Feb 18th, 2007 • Category: Art, Collectables, Video Games, Windows

DC Unlimited is planning the release of four figures based on the insanely popular, time and money sucking game of World of Warcraft on October 24th, 2007. These figures are of great quality and give off vibes of “awesome-ness” even to the people not interested in MMORPG’s. Most of the characters are from the Horde [...]



The Art of Yasushi Suzuki

By Gosha • Feb 18th, 2007 • Category: Art, Collectables, Video Games

Recently, DrMaster Publications announced “The Art of Yasushi Suzuki.” You may have seen his freelance work from Ikaruga, Sin & Punishment and various other Treasure developed games. The art book is said to contain over 100 images and will be released in May of 2007. The book will also feature several bonus [...]



Clover plants its Seeds

By Cokomon • Feb 17th, 2007 • Category: Video Games

Gamers were saddened last year when the announcement was made that Clover Studios would be closing its doors. Luckily, former CEO of Clover Studios, Atsushi Inaba, is creating his own development company named Seeds. In addition to other former Clover staff taking up positions as artists, composers and character designers, Capcom’s own Hideki [...]



Rebuild of Evangelion gets a release date.

By Cokomon • Feb 16th, 2007 • Category: Anime, Entertainment, Movies

Thanks to AnimeNation for reporting that the first film in the upcoming Rebuild of Evangelion tetralogy is set to debut on September 1st in Japanese theaters.
AnimeNation says:
According to Sponichi Annex, executive director Hideaki Anno has announced that the first new Evangelion movie will open in Japanese theaters on September 1st. Furthermore, for the new series [...]



Ikaruga coming to Xbox Live Arcade?

By Cokomon • Feb 16th, 2007 • Category: Microsoft, Video Games, Xbox 360

It looks like the Dreamcast and Gamecube schmup classic is making its way to Xbox Live Arcade. A version of the game has appeared on the debug version of the download service, although it appears to be very rough as it crashes on the title screen. Still, it makes a lot of sense [...]



Ted Woolsey Interview

By Mad Mage • Feb 14th, 2007 • Category: Nintendo, Video Games

To tie in with the recent FF6 release, Player One Podcast has an interview with FF6’s translator, Ted Woolsey. The interview goes in depth and examines every quirk of the old SNES translation. Did you know he had only 30 days to do it and the dialog was all out of context? [...]